![]() ![]() Gameplay: 9/10, action and combat is superb while posing a certain level of challenge that's equally rewarding. Be aware that playing p5/p5r is not absolutely necessary but should not be ignored either. in fact you'll probably finish it in less than half that time. Story: 9/10, a wonderful and worthy sequel to the original but it IS significantly shorter if you've played p5/p5r. If you like this kind of games - give it a shot. guess what? Pulling levers E,F,G in location D. ![]() ![]() But guess what, at objective D you need to unlock the last door by. You get your main objective at point A but it's locked and you have to visit locations B,C,D to get some shining orb and fight a miniboss. Yeah, you get "palaces" again, but this time with more of a free-roam. And all the game is feeling like it's repetative and trying to waste your time. Completely ruins the Persona mood for me. During the time you are playing through a dungeon, you leave it to replenish HPSP, you appear in the Cafe with the old man Sakura standing and looking at you, then you immediately go back, manage your inventory via a menu, go to a dungeon, fight, leave, replenish, go to a dungeon, back to cafe. So, my problem with the whole thing is it's ruining the world, your impression and your affection for the game. And you do not need to visit the shops or town activities because this time you buy stuff "online" and there's no social progression save for a generic "bond level" for the whole group that gives you skill points. Basically, you can visit the dungeon as many times in a row as you like. I do not like the way they handled "no time limit" design while trying to squeeze it into the old idea of having a calendar. you cannot enjoy your characters or cool combat moves because you basically see anything. A magnitude of monsters on the screen, flashes and damage numbers everywhere. What's happening on the screen looks like a mess. DMG-sponge minibosses that WILL hit you back because dodge is broken. The game has a clunky combat system (And I MEAN IT, i cannot enjoy the combat after Honkai Impact, a mobile game), mediocre camera, always-tight-and-cramped combat areas, non-intiuitive dodge system that cannot guarantee a dodge, unlikeable healing system. Yes, it is more of a Persona game than just a musou slasher, it has lovable characters, some sort of a plot and the same world we all love. The game has a clunky combat system (And I MEAN IT, i cannot enjoy the combat after Honkai Impact, a mobile game), mediocre camera, always-tight-and-cramped combat areas, non-intiuitive As a fan of Persona 4 and 5, i cannot recommend this. ![]() A true masterpiece with a deep plot and good mechanics overview: + Deep and well crafted engaging plot that is simply outstanding + Combat is very fun and at times very engaging + Persona Creation and modification feature is well crafted and goes as deep as you're willing to go + Atmosphere and environments are outstanding + soundtrack is excellent + Character encounters throughout the game are enchanting and deep … ExpandĪs a fan of Persona 4 and 5, i cannot recommend this. If you have played the original Persona 5 Game this is a must play. The games "social" system might not be as deep as in the original game but for what it's worth it does its job well letting you do optional quests for your companions and encounter in optional dialouge during your spare time and you'll be constantly interacting with you companions throughout the story. I wouldn't even call this a spin-off but this is a true sequel in my books. The rest of the Persona spin-off titles pale in comparison to this masterpiece truly worthy of the Persona title. The games "social" system might First things first this game is not a sequel to be taken lightly and is far from shallow or "easy going" compared to the original game as claimed by some reviewers. First things first this game is not a sequel to be taken lightly and is far from shallow or "easy going" compared to the original game as claimed by some reviewers. ![]()
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